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Ultimate Equipment Guide 2 Roleplaying supplement

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This book is, technically, the Ultimate Equipment Guide II, as it is a direct and intentional sequel to the first volume of the same name. As the first Ultimate Equipment Guide, it features equipment for Player Characters to use in their adventures. However, this book is also the Marketplace of Marvels; which is a subtitle as well as a place. The Marketplace is an equipment catalogue, yet it may also be used as an adventure encounter – a long one – during which Player Characters are expected to interact with, and acquire objects from, a myriad of tradesmen and storeowners. Here, new items are displayed in the form of actual supplies at a store, available for Player characters to buy or Games Masters to take directly into their campaigns. As with other books in Mongoose’s Ultimate series, this volume aims at compiling information to help define a Player Character beyond his generic statistics. What does he like? What can he do? What can he use? What does he wear? All of these answers may be given by an adventurer’s equipment, as detailed in Ultimate Equipment Guide, which includes some useful tips about using equipment in a campaign. The Ultimate Equipment Guide II is a huge 256 page tome packed to the rafters with more equipment than you can wave a big stick at. This is a supplement to the 3.5 Dungeons & Dragons system and requires a Players Handbook to use. This supplement can be used with other game systems compatible with the 3.5 D&D system.