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Crusades of Valor Sourcebook for Dungeons and Dragons 3 Softcover
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For Those who always wanted to add a touch of religious fervor to their game. This has everything you need to take your campaign into the holy land! Two powerful armies face each other across a wild heath, pennants and guidons fluttering wildly in the stiff breeze, warhorses pawing impatiently at the earth. The ground is harsh and difficult, the air raw under leaden skies. Commanders on both sides pace the ground, knowing that to attack invites chaos and disaster. Surely, caution counsels, there will come a better day... But there are voices all around, raised in fury, exhorting commanders and men alike to action. For them, there can be no delay. They remind the anxious troops of the horrors the enemy committed, of the vile nature of their beliefs; they fan the flames of ancient hatreds; they insist that no matter what caution and apprehension men feel, there can be no delay. For the gods themselves have demanded action. Thunder cracks out of the black sky, and those voices become more shrill, more strident. "It is a sign!" And at once, the two lines of warriors crash together, steel tearing into flesh, blood spilling. There is no quarter, no mercy. Each sees the other as the ultimate foe, the spawn of demons. There is only one answer for such a foe - and that is death. War is never beautiful, but its carnage is always all the more terrible when armies fight in the name of their gods. Stirred by rabble-rousers, exhorted by their holy men, shoulder-to-shoulder with wild fanatics, ordinary men (and elves, dwarves and gnolls for that matter) become berserkers when they feel they are fighting in the name of the chosen deity. From the moment they stitch or paint or engrave a holy symbol on their clothes and armor, they become warriors in a holy war. They become crusaders. For many, this time of madness is just a chapter in their ordinary lives. They are swept up in events that seem to make the rest of their lives miniscule. Farmers and artisans, street-scum and village bullies join together in a crusading host, marching huge distances to bring terror and death to a heretic enemy. Every day, clerics remind them of their cause, of the black deeds of their enemies, and present them with one simple answer: kill or be damned. For others, the crusade is the moment they waited their whole lives for. These are the knights of the religious military orders. Professional warriors, bound by the strict codes of their order, they are the cutting edge of a holy sword. Their training and dedication makes them the most feared fighters on the battlefield; men and women who show no fear, and no mercy to the apostates. This is the world of holy war. This is Crusades of Valour. Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.0 revision.
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