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Thieves World Gazetteer Sourcebook Softcover

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The anthologies have long hinted at what lies beyond Sanctuary. The heroes and villains have hailed from far-flung lands with evocative names and interesting cultures, but these places were always mysterious, always hidden in the background. Strange lands and stranger people combined to form a vibrant tapestry of fascinating history, colorful customs, and ancient nations. The Thieves World Gazetteer reveals these fabled lands, presenting them in detail for the first time ever. Inside this exciting sourcebook, you will find: A detailed history and geographical overview of the Known World. An extensive look at civilizations only mentioned in the books, describing such famous places as Caronne, Mrsvada, Sherranpip and more. A look at the Rankan Empire and its most important provinces, including Lirt, Aurshan, and Cirdon. An examination of the planet cosmology, including descriptions for the 12 Planes of Magic, the Seven Hells, and Many paradises. The gods of Thieves World defined, providing extensive material on the Rankan and Ilsig pantheons, as well as other Gods. Avatars for a number of deities famous for interacting with mortals. New cultures including Firaquin, Sumese, and the dreaded Black-haired Barbarians. New backgrounds like the Armiger, Mortician, and Spy. Guidelines for using epic rules, including progressions for all the classes presented in Thieves World Player Manual. New birthright feats such as Burst of Speed, Killing Surge, and Magical Tinker. New setting appropriate prestige classes such as Enlibrite, Steelshaper, and Ilsigi Paragon. A Thieves World bestiary that not only describes using existing monsters, but also presents new ones like the Froth Daughter, Sikkaintair, and Spiders of the Purple Mage. The Thieves World Gazetteer is the definitive source book for exploring and adventuring in the larger setting of Thieves World. Jammed packed with all new information, this volume gives you everything you need to take you games beyond Sanctuary and interact with the movers and shakers that shape the future of the Known World. Even better, this sourcebook is 100% approved by Lynn Abbey and is canonical, making this book valuable not only for fans of the game, but also those of the anthologies. Though this book contains the setting information for Thieves World, it is but one in Green Ronin’s excellent Thieves World line. Be sure to pick up the Thieves World Players Handbook, which contains the basic tools you will need to adventure in Sanctuary and Murder at the Vulgar Unicorn. Requires the use of Dungeons and Dragons Player’s Handbook 3.5.